Federation USS Avenger Class Heavy Frigate:
This ship design was first seen as the U.S.S. Reliant in the movie Star Trek Two: Wrath of Khan and was seen in a variety of Next Generation and Deep Space Nine episodes identified as the Miranda class. This means that this ship can be played in a huge time frame and the ship seems most common in later episode of Deep Space Nine. This could be explained that a large number of ships were pulled from Mothball / Reserve fleets to cover the huge losses incurred while fighting against the Borg and Dominion.
In the Federation Fleet, a Frigate is a ship of similar firepower to a Heavy cruiser such as the U.S.S. Enterprise (NCC-1701) but has less research facilities and require less crew. They also have a slightly lower duration on their fuel supply before needing to refuel because they are not expected to operate as far from Federation Territory.
The Avenger class Heavy Frigate is a class of starships that were originally converted from an even older class of Frigates, the Surya class frigate. This conversion is similar to the conversion that was done on Constitution class cruisers and the conversion was so successful that like the converted Constitution class cruisers, later ships were laid down from the beginning as Avenger class frigates but followed the same design with only minor changes. These ships still serve in Starfleet during Next Generation period and many ships of this class that were in the Federation mothball fleet have been recommissioned and updated to serve against both the Dominion and the Borg. This makes the class the longest lived starship class within the Federation having served far longer than the Excelsior class ships have. One of the most well know ships of this class is the USS Reliant (NCC-1864). That is because the ship was captured by a genetic super soldier named Khan and the ship was subsequently destroyed by the U.S.S. Enterprise. A later class known as the Miranda class are new construction ships based on this design with virtually identical performance but are slightly larger.
These ships are better armed than rebuilt Constitution/Enterprise class cruisers having two mega phasers as the ships heavy weaponry. This phasers are capable of destroying other ships in just a few shots. To support this, the ship carries six banks of two phasers each. These phaser banks both act as heavy anti-ship weaponry and as point defense. The ship carries four torpedo launchers as well. These launchers are mounted in a pod above the ships hull and two of the launchers fire forward and two of the launchers fire aft.
These ships carry a fairly large fighter compliment and carry a small contingent of marines for shipboard defense. The ships have equipment to act as flagships but this is not a primary role planned for these vessels.
This design is written to be able to interact with modified phase world rules. See Revised Starship Rules for Phase World for more details. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World. Warp speeds are far slower than the FTL speeds for Phase World but they are very close to those from the original series and Star Trek: The Next Generation Technical Manual. Also, a note on the mass of starships. The original sources indicated much smaller masses for starships than Star Trek: Deep Space Nine Technical Manual does and where possible, both masses are listed for the gamers to choose which one seems most appropriate.
Model Type: NCC-1860.
Vehicle Type: Heavy Frigate (By Phase World terms would be considered to be a Heavy Cruiser)
Crew: 360 (91 officers and 269 enlisted)
Troops: 80 Marines, 60 fighter pilots, and can carry up to 20 passengers in addition.
|12||Tycho class light interceptors.|
|12||Arco class attack sleds|
|6||Argus Class warp fighters|
M.D.C. By Location:
|Mega Phaser Cannons (2, above primary hull):||1,200 each|
|Siege Phaser Cannons (6 banks of 2 each):||800 each bank|
|Torpedo Pod (Above Primary Hull):||2,000|
|Torpedo Tubes (4, in Torpedo Pod):||800 each|
|Warp Nacelles (2, under primary hull):||15,000 each|
|Small Craft Hanger Door (2):||2,500 each|
|Impulse Engine:||8,000 each|
| Primary Bridge:||12,000|
| Auxiliary Bridge (Also used as Flag Bridge):||12,000|
| Main Body (Primary Hull):||35,000|
| Variable Force Field:||6,000 a side (36,000 Total)|
 In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship does have an auxiliary bridge. Even if both of the bridges is destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridges that do not penetrate the ships integrity can injure crew members on or near the bridge.
 Depleting the MDC of the main body will put the Frigate out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
 Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (1,800 MDC) per melee round.
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate at the rate of 0.8 percent of light per melee round.
As an alternative, the starship can reach .99 of the speed of light but is normally restricted to slower speeds so that starship is not effected severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Uses a warp engine that allow ship to travel at Warp Factor 7.3 on cruise (0.044 Light Years per Hour), Warp Factor 9.6 Flank (0.101 Light Years per Hour), and Warp Factor 11.1 Emergency (0.156 Light Years per Hour). Warp speed is raised to the third power to figure out how many times the speed of light the ship travels. These speeds are very slow when compared to Phase World ship, so if used in that universe, they could be increased enough to operate within Three Galaxy speeds but should not exceed them.
Maximum Range: Effectively Unlimited by either Drive system. The ship carries about three years worth of supplies on board and a small hydroponic section.
Length: 774.9 feet (236.0 m) (Starfleet Prototype) 911.3 feet (277.76 m) (Deep Space Nine: Technical Manual)
Height: 222.6 feet (67.1 m) (Starfleet Prototype) 214 feet (65.23 m) (Deep Space Nine: Technical Manual)
Width: 465.2 feet (141.7 m) (Starfleet Prototype) 570.8 feet (173.98 m) (Deep Space Nine: Technical Manual)
Mass: 165,000 Metric Tons (Starfleet Prototype) 655,000 Metric Tons (Deep Space Nine: Technical Manual)
Power System: Primary power system is Anti-Matter with a 20 year life span. Ship normally only goes 5 year between refueling
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 10,000 tons of Cargo in addition to standard compliment of supplies and ammunition.
Market Cost: 3.8 billion to construct. As far as it is known, the Federation does not sell their starship designs to other interested parties.
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Technical information from Ships of Starfleet: Volume One and Starfleet Prototype
CGI of Ship by Andrew Hodges. More of his CGI pictures of Star Trek Ships at Devil World 6
By Kitsune (E-Mail Kitsune).
I would like to recognize Henning Rogge as giving assistance with the revision of the Star Trek starships.
Rifts Conversion Copyright © 1998, 1999, and 2000, Kitsune. All rights reserved.